ZERO SUM: THE CARD GAME

A strategy card game set in a futuristic galaxy where players shape the fate of humanity by retrieving ancient technology from the ruins of a lost civilization. Representing powerful corporations, players take on the roles of agents, commanding soldiers, scientists and spies in overcoming challenging conditions on inhospitable planets.

CHOOSE YOUR SIDE. FIGHT YOUR BATTLES. BUT REMEMBER, LIFE IS A ZERO SUM GAME.

CHOOSE YOUR FACTION

TECHNET

Wielding the galaxy's most powerful military, TechNet searches the stars for the raw materials necessary to expand their cybernetic empire.

ANACRON

Dedicated to the digital preservation of humanity, Anacron controls the galaxy's information networks.

NISHKA BLACK

Comprised of ruthless mercenaries and ex-cons, Nishka Black provides private security to the highest bidder.

As a corporate agent, you’ll have access to a force of military, scientific, and diplomatic specialists to assist you, as well as a variety of structures, augments, and strike attacks at your disposal.  

SURVIVE THE UNKNOWN

Explore the hostile world of Zatheon Alpha 3, an icy, wind-blasted planet on the fringes of colonized space. Build your foothold here as best you can, but it won’t be easy. The greatest danger may not be the wild animals or the unstable terrain, but rather a knife in the dark from a corporate spy or worse, one of your very own.

USE RESOURCES WISELY

Your corporation is only willing to give you so much for the mission to this fringe planet. You must learn to balance the give and take, risk and reward of your resource flow. Be careful with what you have, for if your resources run dry, you’ll no longer be able to react to the countless dire situations that may arise this far out in space.

ABOUT US

RULE OF THREE

Rule of Three was born on a remote, wind-swept island off all known shipping routes. He crafted a flying machine built of kelp, dolphin bones and fishing line to perform a daring assault on a passing pirate vessel. After he landed, he was taken prisoner, but convinced the crew to mutiny and band together under the Bad Captain standard.

AMELIA FROST

Amelia spent several years lost on a derelict vessel before joining the Bad Captain crew. Now, she devotes her time to scouting, bilge pumping, and deck swabbing, with occasional time off to chart the stars.

SYBARIS MAX

Long feared as the ruthless leader of a band of corsairs, Sybaris Max crossed cutlasses with countless foes during her years as an independent sailor. After gaining control of a series of coastal islands known for their fine cuisine and rare wildlife, Sybaris Max offered to join Bad Captain in an unprecedented and profitable alliance.

ALLEN BLACK

Allen rose to fame as a shipwright, renowned for his expert renditions of popular figures aboard the prows of the most infamous ships on the high seas. Today, his work is sought after by many a booty-laden pirate, but only the four winds know his true allegiance

THE ART OF ZERO SUM

SANTO IBARRA

SANTO IBARRA

JONAS SPOKAS

JONAS SPOKAS

BOGDAN BUNGARDEAN

BOGDAN BUNGARDEAN