ZERO SUM: THE CARD GAME

A fast-paced, competitive card game set in a futuristic galaxy where seven mega-corporations have long since taken hold of humanity's future. Deeply embroiled in a not-so-friendly competition, these corporations are looking for everyone and any opportunity to gain an advantage. 

Zero Sum: The Card Game is a brutal game of on-the-fly strategy and corporate posturing. Life is a zero sum game, and it's up to you to outwit, outbid, or outlive your opponents. Defeat is not an option.

Zero Sum: The Card Game can be played with 1-3 players. 

REPRESENT YOUR CORPORATION

As an agent of a mega-corporation, you are tasked with expanding your corporation's foothold across the galaxy. Entrusted with a generous number of funds, you are expected to build up a respectable presence on the remote, mineral-rich planet of Zatheon Alpha 3. As you achieve success you will be promoted up the ranks, gaining access to new abilities and funds. Despite the harsh challenges that face you, your corporate overlords will accept nothing less than perfect execution.

Let's your benefactors, shall we?

TECHNET

Wielding the galaxy's most powerful military, TechNet ruthlessly pursues its goal of advancing the human condition through synthetic augmentation and enhancement. They hold a position of unprecedented economic power through a monopoly on the coveted mineral Technetium.

ANACRON

Dedicated to the digital preservation of humanity, Anacron controls the galaxy's information networks. Most of Anacron's citizens exist as digital entities, living consciousnesses called Wraiths that have been connected to the Uplink, Anacron's vast biosynthetic network. 

NISHKA BLACK

On the surface, Nishka Black is the face of the galaxy's correctional institutions. Beneath that lies a brutal hierarchy that encourages both the methodical sabotage by some of the most vicious business minds in the colonized universe and the wild fanatical fervor of the vast Nishka Black military.

Each corporation has unique mechanics and assets. No corporation will play exactly the same, opening up opportunities for deep strategy and rewarding game mastery.

SURVIVE THE UNKNOWN

Explore the hostile world of Zatheon Alpha 3, an icy, wind-blasted planet on the fringes of colonized space. Build your foothold here as best you can, but it won’t be easy. The greatest danger may not be the wild animals or the unstable terrain, but rather a knife in the dark from a corporate spy or worse, one of your very own.

The obstacles you face will take the form of Crisis Cards - a unique type of card that forms the backbone of  Zero Sum: The Card Game's gameplay. Crisis Cards have an immediate negative effect that hits all players simultaneously. If you survive the Crisis, you'll then have the opportunity to take it on headfirst and reap the rewards and prestige you'll gain from overcoming it.

USE RESOURCES WISELY

Your corporation is only willing to give you so much for the mission to this fringe planet. You must learn to balance the give and take, risk and reward of your resource flow. Be careful with what you have, for if your resources run dry, you’ll no longer be able to react to the countless dire situations that may arise this far out in space.

ABOUT US

RULE OF THREE

Rule of Three was born on a remote, wind-swept island off all known shipping routes. He crafted a flying machine built of kelp, dolphin bones and fishing line to perform a daring assault on a passing pirate vessel. After he landed, he was taken prisoner, but convinced the crew to mutiny and band together under the Bad Captain standard.

AMELIA FROST

Amelia spent several years lost on a derelict vessel before joining the Bad Captain crew. Now, she devotes her time to scouting, bilge pumping, and deck swabbing, with occasional time off to chart the stars.

SYBARIS MAX

Long feared as the ruthless leader of a band of corsairs, Sybaris Max crossed cutlasses with countless foes during her years as an independent sailor. After gaining control of a series of coastal islands known for their fine cuisine and rare wildlife, Sybaris Max offered to join Bad Captain in an unprecedented and profitable alliance.

ALLEN BLACK

Allen rose to fame as a shipwright, renowned for his expert renditions of popular figures aboard the prows of the most infamous ships on the high seas. Today, his work is sought after by many a booty-laden pirate, but only the four winds know his true allegiance

THE ART OF ZERO SUM

  SANTO IBARRA

SANTO IBARRA

  JONAS SPOKAS

JONAS SPOKAS

  BOGDAN BUNGARDEAN

BOGDAN BUNGARDEAN